Yu-Gi-Oh Duelists of the Roses Remake (ALPHA)
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Devlog
- March 18, 2021 by IgnoreSolutions#unity, #mirror, #networking, #yugioh, #duelists of the roses, #csharpNow that I feel the UI is at a solid point, I've moved back over to what I've been sketched out the most by: the netplay conversion of the game I created last year. When I started this crazy idea, I d... Continue reading
- March 15, 2021 by IgnoreSolutions#yugioh, #duelists of the roses, #unity, #csharp, #.netI decided to film a short timelapse of me entering in the default maps from Duelists of the Roses. I was referencing the layouts from the original game on my TV next to me. In addition, each player sa... Continue reading
- February 28, 2021 by IgnoreSolutions1#yugioh, #yu-gi-oh, #duelists of the roses, #dor, #dotr, #unityOnce again, shout-out to the individual that donated a large portion to the project! Thank you SO much. That really helped get me out of bed this morning knowing that I can pay my power bill this mont... Continue reading
- February 16, 2021 by IgnoreSolutions#yugioh, #duelists of the roses, #dor, #dotr, #csharp, #unityI'll try to keep this one short, sweet, and to the point. Custom Duels was a mechanism to let you duel a player, or an AI, with a custom deck & terrain of your choosing. You could test decks you were... Continue reading
- February 09, 2021 by IgnoreSolutions#yugioh, #duelists of the roses, #unity, #yu-gi-ohThis is yet another preview into the programming techniques I'm using in the Yu-Gi-Oh! Duelists of the Roses remake. Within the last 2 days, I made *more* major milestones. I wrote two small applicat... Continue reading
- November 28, 2020 by IgnoreSolutions#arm, #m1, #apple, #unity, #yugioh, #duelists of the rosesI have to say, I'm largely impressed with Apple' s M1 chips. I thought that various portions of this transition would be more sloppy than executed, but Apple has just put a nail in Intel's coffin. Tha... Continue reading
- October 06, 2020 by IgnoreSolutions#unity, #yugioh, #duelists of the rosesYes ladies and gentlemen, I am alive and well. I took the summer off of working on the remake so I could focus on converting my Sprinter van for a Blue Ridge Trip. We put about 3,000 miles on the lit... Continue reading
- June 24, 2020 by IgnoreSolutions#unity, #card game, #strategy, #duelists of the roses, #indieAmazingly, my last update to this developer log was over 29 days ago . Sorry about that guys! A lot was accomplished since then though. The multiplayer conversion gets closer and closer to a testing... Continue reading
- May 20, 2020 by IgnoreSolutions#covid, #unity, #game dev, #indie game, #duelists of the roses, #yugioh, #ygo, #card gameGonna get right to what you guys are waiting for.... This week, I took the time to rewrite some bits of how animations are handled. The prior system was actually handled reasonably well, but there are... Continue reading
- May 06, 2020 by IgnoreSolutions#unity, #fireside, #yugioh, #card game, #tcg, #ocg, #multiplayer, #netplayI like to call COVID the double edged sword. On one hand, it's freed up most of my schedule to work on the projects I love working on. On the other hand, it's hard for me to know when to say "no" and... Continue reading
- April 22, 2020 by IgnoreSolutions#unity, #mirror, #networking, #netcode, #netplay, #multiplayer, #yugioh, #card gamesGreetings fans and friends, today I've got a longform blog post about converting my Duelists of the Remakes tech demo from a single player-only experience into a rough multiplayer game. Now I say ROUG... Continue reading
- April 15, 2020 by IgnoreSolutions#yugioh, #unity, #changelog, #c#, #developer, #indie, #konami, #card gameToday, we released Duelists of the Roses public beta 2. While net play is being worked on diligently in the background, I decided to fix a couple of small bugs in the base game and even add controller... Continue reading