Milestone: First Successful Networked Battle Scene!
While not especially difficult to re-create portions of the base game, it has been extraordinarily challenging converting the game over to a networked game. Today, I am happy to announce that I was able to successfully perform a synced network battle animation across all clients.
I was nervous about implementing this, but it was fairly trivial with the way the current battle animation system is setup. Battle animations are setup and played through with an array of flags (C# Enum Flags, to be exact) so they can be played in any order. The end result is known by the server before the clients even begin rendering the animation flags that the server passes it.
Still though, a lot of work remains in testing monster effects. Not to mention the state of the code base right now is less than ideal, as many things are being moved or re-written in new classes and files. There is work to be done removing references to old code, and clarifying the code that is there in case the source code is released.
Without further ado, enjoy this short clip:
Get Yu-Gi-Oh Duelists of the Roses Remake (ALPHA)
Yu-Gi-Oh Duelists of the Roses Remake (ALPHA)
A fan-made recreation of the mechanics, grid, and card database of the PS2 game Yu-Gi-Oh Duelists of the Roses.
Status | In development |
Author | IgnoreSolutions |
Genre | Card Game, Strategy |
Tags | Indie, Multiplayer, Singleplayer, Unity, yugioh |
Languages | English |
More posts
- In Regards to UnitySep 27, 2021
- FIRST PUBLIC NET TEST AVAILABLE!May 11, 2021
- DOR Remake - State of the Game 4-7-2021Apr 07, 2021
- Ironing Out Netplay BugsMar 18, 2021
- Data-Entry Timelapse for Duel Fields!Mar 15, 2021
- Supported Controllers in the DOTR Remake.Mar 13, 2021
- Custom Duel Screen Nearing CompletionFeb 28, 2021
- Handling "Custom Duels" in the RemakeFeb 16, 2021
- *Snap* 853 Cards. 500 monsters have fusions.Feb 09, 2021
- What's Left To Do in 2021?Feb 07, 2021
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